20 to Catadise (Cat Paradise) Full Release
Click, and drag to launch Cali Cat! Get as high as possible in 20 seconds!
Welcome to the Full release! Updated to version 1.0
Hello! This is SkaldingDelight with my second ever Game Jam submission.
Catadise was submitted for the 20 Second Game Jam, in November 2022, and focuses on the bonus Theme of 'Boingy, boingy"
https://itch.io/jam/20-second-game-jam
https://ko-fi.com/skald Support Games like this!
Assets used are public domain and listed below, Check it out!
(5.2 beta release: https://skalding.itch.io/20-to/devlog/454112/credits-and-comments )
(Full release credits: https://skalding.itch.io/20-to/devlog/471953/update-to-full-release)
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | SkaldingDelight |
Made with | Godot, GraphicsGale |
Tags | 2D, Casual, Cats, launch, parallax, Singleplayer |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | German, English, Spanish; Latin America, French, Japanese, Korean, Chinese |
Inputs | Mouse, Smartphone |
Accessibility | One button, Textless |
Install instructions
Download the Windows (and future iOs) unzip and run. Godot based executable.
Development log
- Update to full release.Jan 31, 2023
- Update to Beta 5.2Dec 14, 2022
- Credits and CommentsNov 20, 2022
Comments
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Fun and addictive! Nice game.
Fun game, nice concept, music is really immersive.
Randomness plays a big role at scoring though, sometimes the player spawns directly above a booster and the clock just starts. My highest score is 5 digits and it's basically auto playing from booster to booster to booster after the initial drag launching (it feels good, to be honest, when the cat flying at warp speed), then sometimes there're really not enough initial boosters to gain speed, and players cannot preview where are the boosters to aim and launch for.
Thanks for the kind words! In a future update I may make the starting section hard coded or more predictable at least.
Fun little game. I enjoyed it.
I played it ~5 times. Reminds me of an old flash game called Kitten Cannon.
I kept finding that I didn't have enough time to click and drag in the checkered areas. Have you considered any other input mechanisms that are faster to execute?
The music is really chill and I honestly forgot that it was playing in the background. Cool game! Thanks for making and sharing it!
I really like your feedback, and it was inspired by games like that and Toss the Turtle.
If i were to make the checkered areas larger, or faster to drag and click, I would reduce the amount of boosters. But you're probably right that they could be larger/more forgiving
If you end up updating it, lemme know and I'll play it again and let you know what I think :)
Heck yeah!
Hey friend, You should check out the full release!
Awesome - cool to see all the new stuff you've added. I got a higher score this time, so naturally I like the game even better now :) Nice work!